Thursday, January 15, 2009

Lore, and an annoying bug!

Time to reveal some Endia lore to the public! Also in program today, introduction to a bug that's pretty much driving me crazy. So join us in this exciting entry of the mod Hearts of Endia!

As the main character you've travelled to Endia from Sileon for you've received a letter from your oldest friend, Jasper. He promises you a better life and you decide to ditch your old mediocre life for a brighter future in Endia. The protagonist's desire to believe Jasper can be explained by the fact that Endia has been said to be a land where all three races - humans, elves and dwarves -  can live peacefully.

Outside the borders of Endia things are not so well. Humans and elves have waged wars against each other as long as anyone can remember. Dwarves have mainly been a neutral party, refusing to side with either race. They only consentrate on living in their own community and profiting from the war, they provide dwarven weapons and armor to each side of the wars.

The peace and co-operation between the races in Endia is the result of four powerful forces joining and founding the city of Endia. Endia is now ruled by the descendants of the four founders, they're called the Four Houses. Each House has a different duty in Endia. While one House takes care of the diplomacy, one keeps the city guard in shape, etc. The Houses are Water, Fire, Earth and Death (bet you expected Wind or Air, hah!).

Even after after generations worth of hard work, the peace between humans and elves is shaky and requires constant observation. The dwarves have also recognized Endia as they have agreed to work with them. They mine the mines of N'ir near the city of Endia. They have agreed to mine a precious magical stone the Four Houses need, and in return the dwarves are allowed to keep any other resources they are able to mine and they are paid a fair sum of gold each passing month.

But what has kept Endia so safe from the harms such as bandits, wild animals, neighbour wars? I'm afraid you'll have to play the module to find out the answer to that question. If I can just get rid of this new bug, you beta testers shouldn't have to wait for long... Now, the BUG!

FFS, I haven't read of a bug like this anywhere and I've never encountered it before. I'm totally clueless. There's this waypoint in an early area in the game. The mod keeps jumping the PC to the waypoint from other areas (I don't usually have time to run there, I only know that it happens in other areas as I've placed the Starting Location there sometimes too). After the jump, the mouse is completely disabled besides from moving the cursor around. Keyboard still works as usual, you can move the character, open the menu and all that jazz. So what the heck is going on? First I thought I must have had a heartbeat script on an area/module that somehow did it by accident, but seems like they all lack the means to jump my player anywhere. So frustrating...

Any help is greatly appreciated!

Now, some new screens to tease you all:


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