One could say that the opening part of Hearts of Endia is complete. That means only the main conversations of course. But it's a huge step, one part was taking forever to complete and now the conversations' word count has gone up to about 27 000. I'd say it's a pretty sick number as I still have the companion dialogues and some quests totally unwritten. Luckily for the players who don't like reading, most of that massive amount of dialogue is totally optional. It's up to you whether you want to talk to everyone you see or not, but most of the NPCs have a unique line or two.
I was getting worried of the limited choices in my module, so I started to use some more creativity in the quests and dialogues. The results are more fun, but take a lot longer to finish and require a lot of planning ahead. And I usually don't plan ahead much, I just sort of feel my way to the end. Hm, I hope it doesn't show, hehe.
Also I've ran into an annoying error in my toolset. Seems like I can't create some custom items anymore - the toolset gives me an error when I try to change the blueprint's Base Item. Well, some base items work well, but some don't. And damn, I want to make custom rings and amulets. I posted a thread about it to the bioware forums, take a look and help if you can! Should the problem solve, it will save so much time. Otherwise I might have to reinstall everything and I'm worried wheter everything will still work the same way after a clean install.
Now I need to go to bed, will continue with the module tomorrow evening again. Then it's time to do some serious quest implementing!
Edit: I hope you people have patience, I'm starting to think that the release at the end of February is not going to happen if I don't get these errors fixed...
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