Tuesday, May 26, 2009

Future work > Epic

Just to show that I'm not just sitting around idly, I'm going to finally post some new shots! This time they're from the overland map that I'm creating. Only been doing it for a few hours now and it's rather different from designing the regular areas. I have to plan things a lot more carefully to avoid any stress later on. At the same time I can relax a bit with the visuals, since the player can't rotate the camera, bwahaha. Still, getting used to scaling everything takes some time.

I've also created a very important interior area in Bellbay! The player will be going there a lot, it will be the base of operations so to speak. Every possible companion will be staying there as well...okay, not every companion, but most of them. Also I have 9 possible companions (actually 2 companions and 7 henchmen/cohorts) for the player at the moment. Wow, the figure sounds so big when I see it as a number. Maybe I'm overdoing it...but then again, only 5 of them will have any real major parts in the story.

I'm curious, what do you people think is a good amount of sidequests in a user-made campaign? I already have several ready in the first part, but will ignore those, they're just 'fillers' to add some background and fun :) Anyway, here are the screens of the early overland map.



2 comments:

  1. Great looking screenies!
    I'm a big fan of side quests, but the must make sense. Even those FedEx-quest can work if they are twisted into the story and the world. How many of them depends of the main quests scope and the overall play time. I like when I can chose between which my character would like to take and which he would refuse. So no clear answer from me here.

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  2. Hehe, I guess I'll just have to make as many good side quests as I can muster. I'm sure I'll have plenty enough in the final module to give something for everyone (:

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