- The crypts' door should now open properly after the combat.
- The quest with the wolves is funcioning properly now, I hope.
- I've tried to adjust the bosses' difficulty to harder.
- The investigator conversation should work properly now, it shouldn't interrupt anymore when the NPCs exit the area.
- Added a ClearAllActions to the pilgrim so that the conversation should fire properly.
- The conversation in the ruins won't interrut anymore, thus the monsters will always be hostile now.
- The final conversation fires only once.
- Remade the broken potion of Ultimatum.
- Fixed some reported typos here and there.
Also, I've begun my work on the new modules. So far I've only been designing the opening exterior areas - which is what I enjoy the most. I must say they're coming up nicely and will look good!
Here's a glimpse of the first exterior area of my next campaign (the other project is only one module). Remember, WIP.
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