Showing posts with label overland map. Show all posts
Showing posts with label overland map. Show all posts

Tuesday, September 22, 2009

Still working on the overland map

The overland map is taking more time than I thought it would...on the other hand I haven't had much time to work on it. At least I'm starting to develop some kind of routines now that I'm getting used to school again. Which means I should start having more time for modding - I'm also thinking of quitting my stressful part-time job to have more time for this and rest of my life! (:

Anyways, here's what's happened since the last picture upload. I've pretty much finished the texturing on the map, but I still need to make finishing touches once all the placeables are in place. Also, 90% of the map is grassed and shaded. As you can see, there are plenty of forests, jungle and mountains to explore! I'm getting restless while working on the overland map when I have so many good areas waiting to be created on the map (such as Witch's hut and Aboriginals' camp). Both will be "optional" areas that won't be directly integrated into the main quest actually.

Look forward to the finished overland map at the end of this week or in the beginning of the next one! But hey, here's a new picture - you didn't read any of that anyways, so just marvel at it.

Tuesday, May 26, 2009

Future work > Epic

Just to show that I'm not just sitting around idly, I'm going to finally post some new shots! This time they're from the overland map that I'm creating. Only been doing it for a few hours now and it's rather different from designing the regular areas. I have to plan things a lot more carefully to avoid any stress later on. At the same time I can relax a bit with the visuals, since the player can't rotate the camera, bwahaha. Still, getting used to scaling everything takes some time.

I've also created a very important interior area in Bellbay! The player will be going there a lot, it will be the base of operations so to speak. Every possible companion will be staying there as well...okay, not every companion, but most of them. Also I have 9 possible companions (actually 2 companions and 7 henchmen/cohorts) for the player at the moment. Wow, the figure sounds so big when I see it as a number. Maybe I'm overdoing it...but then again, only 5 of them will have any real major parts in the story.

I'm curious, what do you people think is a good amount of sidequests in a user-made campaign? I already have several ready in the first part, but will ignore those, they're just 'fillers' to add some background and fun :) Anyway, here are the screens of the early overland map.