Friday, April 3, 2009

Beautiful town of Bellbay

This area has been a real test for me in both design and technical ways... The walkmesh really hasn't been behaving nicely. It took me propably 12 hours to make all intended places walkable and I had to redesign some  parts of the town. But it was worth it. I think the town is pretty much complete, it's still missing all NPCs - apart from a little girl I used to test wether I could make her sit on the side of a sidewalk (see the pictures below). It turned out great and I've really wanted something like that in my areas - children sitting on crates, barrels, everywhere they can get.

It needed a bit of tweaking with walkmeshes also, but I think the next times will be a lot easier. But now it's time to write some story advancement. Time for another important turning point in the story, the player will meet several new possible henchmen (I only have 2 companion characters, the rest are henchmen) and will be introduced the main aspects of the module.

Good times.

Oh yeah, if you (yeah, you! the one reading this right now!) are a good/decent writer in your opinion and would like to write some fresh, fun and catchy dialogue and descriptions etc, please contact me at mazena86@gmail.com or PM me at NWN 2 forums, my nick is Mazena86. I know I will be struggling with the insane amount of conversations if I were to write it all by myself. I promise you will get to share the fame and glory! :D

Now, enjoy some shots.




3 comments:

  1. I like this city. I like cities that have sea, lake, river.
    In the first picture I see a boy sitting with a fishing pole on the side...
    Look this hak equipable fishing pole http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=76
    This hak seems little and you can easily merge it with another one.
    I don´t know if there is a animation like fishing, but with a pole on hands will make the boy look more natural i think and with a script you can make a NPC behavior (Walk random, Sit, talk to another NPC, go fish and equip the pole :D ) a custom AI behavior.

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  2. Wow! Looks really cool. The composition of the third screenshot especially is very nice. Well done.

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  3. Thanks for the comments, both of you (:

    dreatern, that hak does sound intriquing...but when an NPC is sitting, I'd guess the pole would point in the wrong direction. At least characters place their weapons on their laps when they sit. So I think I will have to make do with the 'cheap' way and use the fishing tackle placeable.

    But daily routines would sound fun... But as I suck at scripting, I'm always wondering if I should even try - would propably take months for me to finish that town.

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